Constants' Details |
UNKNOWN
const short UNKNOWN = 0;
- Description
- Unknown role.
The object contains some Accessible information, but its role is
not known.
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ALERT
const short ALERT = 1;
- Description
- Object is used to alert the user about something.
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COLUMN_HEADER
const short COLUMN_HEADER = 2;
- Description
- The header for a column of data.
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CANVAS
const short CANVAS = 3;
- Description
- Object that can be drawn into and is used to trap events.
See alse FRAME, GLASS_PANE, and
LAYERED_PANE.
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CHECK_BOX
const short CHECK_BOX = 4;
- Description
- Check box role.
A choice that can be checked or unchecked and provides a separate
indicator for the current state.
See also PUSH_BUTTON, TOGGLE_BUTTON,
and RADIO_BUTTON.
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CHECK_MENU_ITEM
const short CHECK_MENU_ITEM = 5;
- Description
- This role is used for check buttons that are menu items.
- See also
- CHECK_BOX,
MENU_ITEM
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COLOR_CHOOSER
const short COLOR_CHOOSER = 6;
- Description
- A specialized dialog that lets the user choose a color.
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COMBO_BOX
const short COMBO_BOX = 7;
- Description
- Combo box role.
A list of choices the user can select from. Also optionally
allows the user to enter a choice of their own.
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DATE_EDITOR
const short DATE_EDITOR = 8;
- Description
- Date editor role.
A DATE_EDITOR is a component that allows users to
edit java.util.Date and java.util.Time objects.
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DESKTOP_ICON
const short DESKTOP_ICON = 9;
- Description
- An iconified internal frame in a DESKTOP_PANE.
See also DESKTOP_PANE and
INTERNAL_FRAME.
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DESKTOP_PANE
const short DESKTOP_PANE = 10;
- Description
- Desktop pane role.
A pane that supports internal frames and iconified versions of
those internal frames.
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DIRECTORY_PANE
const short DIRECTORY_PANE = 11;
- Description
- Directory pane role.
A pane that allows the user to navigate through and select the
contents of a directory. May be used by a file chooser.
See also FILE_CHOOSER.
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DIALOG
const short DIALOG = 12;
- Description
- Dialog box role.
A top level window with title bar and a border. A dialog is
similar to a frame, but it has fewer properties and is often used as
a secondary window for an application.
See also FRAME and WINDOW.
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DOCUMENT
const short DOCUMENT = 13;
- Description
- View of a document.
The view of an actual document. Its content depends on the
documen type.
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EMBEDDED_OBJECT
const short EMBEDDED_OBJECT = 14;
- Description
- Embeded (OLE) object.
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END_NOTE
const short END_NOTE = 15;
- Description
- Text that is used as an endnote (footnote at the end of a chapter or
section.
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FILE_CHOOSER
const short FILE_CHOOSER = 16;
- Description
- File chooser role.
A specialized dialog that displays the files in the directory
and lets the user select a file, browse a different directory, or
specify a filename. May use the directory pane to show the contents
of a directory.
See also DIRECTORY_PANE.
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FILLER
const short FILLER = 17;
- Description
- Filler role.
An object that fills up space in a user interface. It is often
used in interfaces to tweak the spacing between components, but
serves no other purpose.
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FONT_CHOOSER
const short FONT_CHOOSER = 18;
- Description
- Font chooser role.
A FONT_CHOOSER is a component that lets the user pick various
attributes for fonts.
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FOOTER
const short FOOTER = 19;
- Description
- Footer of a document page.
- See also
- HEADER
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FOOTNOTE
const short FOOTNOTE = 20;
- Description
- Text that is used as a footnote.
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FRAME
const short FRAME = 21;
- Description
- Frame role.
A top level window with a title bar, border, menu bar, etc. It
is often used as the primary window for an application.
See also DIALOG, CANVAS, and
WINDOW.
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GLASS_PANE
const short GLASS_PANE = 22;
- Description
- Glass pane role.
A pane that is guaranteed to be painted on top of all panes
beneath it.
See also ROOT_PANE and CANVAS.
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GRAPHIC
const short GRAPHIC = 23;
- Description
- Graphical object.
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GROUP_BOX
const short GROUP_BOX = 24;
- Description
- Group box role.
A GROUP_BOX is a simple container that contains a
border around it and contains components inside it.
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HEADER
const short HEADER = 25;
- Description
- Header of a document page.
- See also
- FOOTER
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HEADING
const short HEADING = 26;
- Description
- Chapter or section heading.
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HYPER_LINK
const short HYPER_LINK = 27;
- Description
- A hypertext anchor.
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ICON
const short ICON = 28;
- Description
- A small fixed size picture, typically used to decorate components.
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INTERNAL_FRAME
const short INTERNAL_FRAME = 29;
- Description
- Internal frame role.
A frame-like object that is clipped by a desktop pane. The
desktop pane, internal frame, and desktop icon objects are often
used to create multiple document interfaces within an
application.
See also DESKTOP_ICON, DESKTOP_PANE,
and FRAME.
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LABEL
const short LABEL = 30;
- Description
- An object used to present an icon or short string in an interface.
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LAYERED_PANE
const short LAYERED_PANE = 31;
- Description
- layered pane role.
A specialized pane that allows its children to be drawn in
layers, providing a form of stacking order. This is usually the pane
that holds the menu bar as well as the pane that contains most of
the visual components in a window.
See also GLASS_PANE and
ROOT_PANE.
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LIST
const short LIST = 32;
- Description
- List role.
An object that presents a list of objects to the user and allows
the user to select one or more of them. A list is usually contained
within a scroll pane.
See also SCROLL_PANE and
LIST_ITEM.
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LIST_ITEM
const short LIST_ITEM = 33;
- Description
- List item role.
An object that presents an element in a list. A list is usually
contained within a scroll pane.
See also SCROLL_PANE and LIST.
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MENU
const short MENU = 34;
- Description
- Menu role.
An object usually found inside a menu bar that contains a list of
actions the user can choose from. A menu can have any object as its
children, but most often they are menu items, other menus, or
rudimentary objects such as radio buttons, check boxes, or
separators. For example, an application may have an "Edit" menu that
contains menu items for "Cut" and "Paste."
See also MENU_BAR, MENU_ITEM,
SEPARATOR, RADIO_BUTTON,
CHECK_BOX, and POPUP_MENU.
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MENU_BAR
const short MENU_BAR = 35;
- Description
- Menu bar role.
An object usually drawn at the top of the primary dialog box of
an application that contains a list of menus the user can choose
from. For example, a menu bar might contain menus for "File,"
"Edit," and "Help."
See also MENU, POPUP_MENU, and
LAYERED_PANE.
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MENU_ITEM
const short MENU_ITEM = 36;
- Description
- Menu item role.
An object usually contained in a menu that presents an action the
user can choose. For example, the "Cut" menu item in an "Edit" menu
would be an action the user can select to cut the selected area of
text in a document.
See also MENUBAR, SEPARATOR, and
POPUP_MENU.
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OPTION_PANE
const short OPTION_PANE = 37;
- Description
- A specialized pane whose primary use is inside a DIALOG.
See also DIALOG.
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PAGE_TAB
const short PAGE_TAB = 38;
- Description
- Page tab role.
An object that is a child of a page tab list. Its sole child is
the panel that is to be presented to the user when the user selects
the page tab from the list of tabs in the page tab list.
See also PAGE_TAB_LIST.
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PAGE_TAB_LIST
const short PAGE_TAB_LIST = 39;
- Description
- Page tab list role.
An object that presents a series of panels (or page tabs), one at
a time, through some mechanism provided by the object. The most
common mechanism is a list of tabs at the top of the panel. The
children of a page tab list are all page tabs.
See also PAGE_TAB.
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PANEL
const short PANEL = 40;
- Description
- A generic container that is often used to group objects.
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PARAGRAPH
const short PARAGRAPH = 41;
- Description
- Paragraph of text.
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PASSWORD_TEXT
const short PASSWORD_TEXT = 42;
- Description
- Password text role.
A text object used for passwords, or other places where the text
contents is not shown visibly to the user.
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POPUP_MENU
const short POPUP_MENU = 43;
- Description
- Popup menu role.
A temporary window that is usually used to offer the user a list
of choices, and then hides when the user selects one of those
choices.
See also MENU and MENU_ITEM.
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PUSH_BUTTON
const short PUSH_BUTTON = 44;
- Description
- Push button role.
An object the user can manipulate to tell the application to do
something.
See also CHECK_BOX, TOGGLE_BUTTON,
RADIO_BUTTON, BUTTON_MENU and
BUTTON_DROPDOWN.
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PROGRESS_BAR
const short PROGRESS_BAR = 45;
- Description
- An object used to indicate how much of a task has been completed.
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RADIO_BUTTON
const short RADIO_BUTTON = 46;
- Description
- Radio button role.
A specialized check box that will cause other radio buttons in
the same group to become unchecked when this one is checked.
See also PUSH_BUTTON, TOGGLE_BUTTON,
and CHECK_BOX.
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RADIO_MENU_ITEM
const short RADIO_MENU_ITEM = 47;
- Description
- This role is used for radio buttons that are menu items.
- See also
- RADIO_BUTTON,
MENU_ITEM
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ROW_HEADER
const short ROW_HEADER = 48;
- Description
- The header for a row of data.
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ROOT_PANE
const short ROOT_PANE = 49;
- Description
- Root pane role.
A specialized pane that has a glass pane and a layered pane as
its children.
See also GLASS_PANE and LAYERED_PANE.
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SCROLL_BAR
const short SCROLL_BAR = 50;
- Description
- Scroll bar role.
An object usually used to allow a user to incrementally view a
large amount of data. Usually used only by a scroll pane.
Ssee also SCROLL_PANE.
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SCROLL_PANE
const short SCROLL_PANE = 51;
- Description
- Scroll pane role.
An object that allows a user to incrementally view a large amount
of information. Its children can include scroll bars and a
viewport.
See also SCROLL_BAR and VIEW_PORT.
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SHAPE
const short SHAPE = 52;
- Description
- Object with graphical representation used to represent content on
draw pages.
- See also
- ::com::sun::star::drawing::AccessibleShape
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SEPARATOR
const short SEPARATOR = 53;
- Description
- Separator role.
An object usually contained in a menu to provide a visual and
logical separation of the contents in a menu. For example, the
"File" menu of an application might contain menu items for "Open,"
"Close," and "Exit," and will place a separator between "Close" and
"Exit" menu items.
See also MENU and MENU_ITEM.
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SLIDER
const short SLIDER = 54;
- Description
- Slider role.
An object that allows the user to select from a bounded
range. For example, a slider might be used to select a number
between 0 and 100.
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SPIN_BOX
const short SPIN_BOX = 55;
- Description
- Spin box role.
A SPIN_BOX is a simple spinner component and its
main use is for simple numbers.
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SPLIT_PANE
const short SPLIT_PANE = 56;
- Description
- Split pane role.
A specialized panel that presents two other panels at the same
time. Between the two panels is a divider the user can manipulate to
make one panel larger and the other panel smaller.
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STATUS_BAR
const short STATUS_BAR = 57;
- Description
- Status bar role.
A STATUS_BAR is an simple component that can
contain multiple labels of status information to the user.
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TABLE
const short TABLE = 58;
- Description
- Table component.
An object used to present information in terms of rows and
columns. An example might include a spreadsheet application.
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TABLE_CELL
const short TABLE_CELL = 59;
- Description
- Single cell in a table.
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TEXT
const short TEXT = 60;
- Description
- Text role.
An object that presents text to the user. The text is usually
editable by the user as opposed to a label.
See also LABEL.
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TEXT_FRAME
const short TEXT_FRAME = 61;
- Description
- Collection of objects that constitute a logical text entity.
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TOGGLE_BUTTON
const short TOGGLE_BUTTON = 62;
- Description
- Toggle button role.
A specialized push button that can be checked or unchecked, but
does not provide a separate indicator for the current state.
See also PUSH_BUTTON, CHECK_BOX and
RADIO_BUTTON.
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TOOL_BAR
const short TOOL_BAR = 63;
- Description
- Tool bar role.
A bar or palette usually composed of push buttons or toggle
buttons. It is often used to provide the most frequently used
functions for an application.
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TOOL_TIP
const short TOOL_TIP = 64;
- Description
- Tool tip role.
An object that provides information about another object. The
accessibleDescription property of the tool tip is often displayed to
the user in a small "help bubble" when the user causes the mouse to
hover over the object associated with the tool tip.
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TREE
const short TREE = 65;
- Description
- Tree role.
An object used to present hierarchical information to the
user. The individual nodes in the tree can be collapsed and expanded
to provide selective disclosure of the tree's contents.
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VIEW_PORT
const short VIEW_PORT = 66;
- Description
- Viewport role.
An object usually used in a scroll pane. It represents the
portion of the entire data that the user can see. As the user
manipulates the scroll bars, the contents of the viewport can
change.
See also SCROLL_PANE.
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WINDOW
const short WINDOW = 67;
- Description
- A top level window with no title or border.
See also FRAME and DIALOG.
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BUTTON_DROPDOWN
const short BUTTON_DROPDOWN = 68;
- Description
- Button dropdown role
The object represents a button that drops down a list of items.
See also PUSH_BUTTON and BUTTON_MENU.
- Since
- OOo 3.0
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BUTTON_MENU
const short BUTTON_MENU = 69;
- Description
- Button menu role
The object represents a button that drops down a menu.
See also PUSH_BUTTON and BUTTON_DROPDOWN.
- Since
- OOo 3.0
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CAPTION
const short CAPTION = 70;
- Description
- Caption role
The object contains descriptive information, usually textual, about
another user interface element such as a table, chart, or image. .
- Since
- OOo 3.0
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CHART
const short CHART = 71;
- Description
- Chart role
The object is a graphical depiction of quantitative data. It may contain multiple
subelements whose attributes and/or description may be queried to obtain both
the quantitative data and information about how the data is being presented.
- Since
- OOo 3.0
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EDIT_BAR
const short EDIT_BAR = 72;
- Description
- Edit bar role
A role indicating the object acts as a formula for calculating a value.
- Since
- OOo 3.0
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FORM
const short FORM = 73;
- Description
- Form role
The object is a container for form controls, for instance as part of a web form
or user-input form within a document.
- Since
- OOo 3.0
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IMAGE_MAP
const short IMAGE_MAP = 74;
- Description
- Image map role
Usually a graphic with multiple hotspots, where each hotspot can be activated
resulting in the loading of another document or section of a document.
- Since
- OOo 3.0
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NOTE
const short NOTE = 75;
- Description
- Note role
An embedded note which is not visible until activated.
- Since
- OOo 3.0
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PAGE
const short PAGE = 76;
- Description
- Page role
An object representing a page of document content. It is used in documents
which are accessed by the user on a page by page basis.
- Since
- OOo 3.0
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RULER
const short RULER = 77;
- Description
- Ruler role
An object which describes margins and tab stops, etc. for text objects which it controls.
- Since
- OOo 3.0
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SECTION
const short SECTION = 78;
- Description
- Section role
The object is a containing instance of document content which constitutes a particular
'logical' section of the document.
- Since
- OOo 3.0
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TREE_ITEM
const short TREE_ITEM = 79;
- Description
- Tree item role
An object that presents an element in a tree
See also TREE and TREE_TABLE.
- Since
- OOo 3.0
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TREE_TABLE
const short TREE_TABLE = 80;
- Description
- Tree table role
An object which represents both hierarchical and tabular information.
- Since
- OOo 3.0
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COMMENT
const short COMMENT = 81;
- Description
- Comment role
An object which represents a comment.
A comment is anchored at a certain content position in the document and
annotates this document content position or a certain text range of the document content.
In the OpenDocument file format a comment is known as an annotation.
See also COMMENT_END.
- Since
- OOo 3.2
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COMMENT_END
const short COMMENT_END = 82;
- Description
- Comment end role
An invisible object which represents the end position of a text range which
is annotated by a comment - see COMMENT.
This object and the corresponding object representing the comment shall be
in relation of type MEMBER_OF.
- Since
- OOo 3.2
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